Tools Programmer
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over
the last few years and are almost two-hundred “Sharks” now, but we still
embrace the same values that we started with. Come into our world, a
world known for our crazy internally designed socks, hackweeks, and
Friday afternoons for studio-wide “social play” time. It all adds up to
an approachable, fun, passion-driven yet communal environment for us to
work in.
The role
At Fatshark we mainly use our in-house game engine called Stingray. You will be a part of our Tools team, a team of programmers dedicated to keeping the tools related to our engine up to date and relevant. Tools such as level, material, and localization editors.
The Tools team is a small and flexible team, where all members' opinions are highly valued and considered. We discuss and reason about code on a daily basis, and share our experiences to improve as a team.
Your main focus will be to create new tools and improve on existing ones, with the goal to better our coworkers' workflow and making their jobs easier.
We work with a common array of programming languages and technologies. Our tools and engine are built using a stack of C++, C# and WPF, with the addition of certain script languages like Lua and Python. We would like to see that you are proficient in the usage of similar technology stacks.
If you are a coder with a passion for helping people, this role is for you.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Developing games with our own engine - Stingray
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
What you'll do
- You will be responsible for the stability and functionality of our different toolchains
- Implement and manage various content creation tools
- Create and improve workflows for artists, programmers, and other game developers
- Be directly involved in UX design and implementation of said workflows
Required qualifications
- Experience developing software systems
- Proficient in C#, C++, or similar programming languages
- Education in programming or other relevant experience
- Strong knowledge of English, both written and spoken
- Experience in building and maintaining user interfaces
Bonus qualifications
- Education in UX and UI design
- Experience using version control systems such as Git, Subversion, or Perforce
- Knowledge of different aspects of game development pipelines
- Experience reviewing code using systems such as Github or Crucible
- Experience working with User-Driven Development (UDD) or User-Centered Design (UCD)
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Tools Programmer
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