AI Systems Engineer
If you would like to work with AI for Games and Game Production, please read on
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over
the last few years and are almost two-hundred “Sharks” now, but we still
embrace the same values that we started with. Come into our world, a
world known for our crazy internally designed socks, hackweeks, and
Friday afternoons for studio-wide “social play” time. It all adds up to
an approachable, fun, passion-driven yet communal environment for us to
work in.
The role
Fatshark is searching for a passionate recent graduate with a Master’s or Bachelor’s degree in Computing, Mathematics, Physics, or a similar field, eager to dive into game development. You will be part of a small, experimental team led by our Chief Innovation Officer (CINO), focused on leveraging AI to revolutionize game design and production. This role offers a unique opportunity to blend your technical AI skills with the creative aspects of game development and a way to kick-start your career.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- An innovative, creative, and non-hierarchical work environment dedicated to pioneering advancements in AI within the gaming industry
- An open atmosphere where your contributions directly influence the direction and success of our projects
- Opportunities for personal and professional growth in a company that is committed to innovation and has allocated resources to support it
- Regulated flex time and paid overtime
- Occupational pension and a bonus program
- Health benefits and health check ups
- Dog friendly office located in central Stockholm
What you'll do
- Develop and implement AI solutions tailored to enhance player experience and game production efficiency
- Stay up-to-date with and research state-of-the-art AI techniques
- Utilize a variety of programming languages and tools, including C/C++, Lua, and Python, to integrate and experiment with advanced AI technologies in our games and production pipelines
- Experiment with cutting-edge AI techniques and tools such as LLMs, RAG, multi-modality, reinforcement learning, and model evaluation to find more innovative, more efficient game development methods
- Maintain a focus on creating scalable and efficient AI systems that enhance gameplay and development workflows
- Educate about and facilitate AI and similar technologies within the studio
Required qualifications
- Master’s or Bachelor’s Degree in Computing, Mathematics, Physics, or equivalent
- Familiarity with recent LLM advances such as Agents, RAG, fine-tuning, and distillation
- Strong programming skills and a love of coding, both conceptually and as a craft
- Open to new ideas and concepts, having a genuine curiosity towards new technologies, and not afraid to fail
Bonus qualifications
- Experience or interest in game development as a hobby or academic pursuit
- Experience from side projects, participation in game jams, programming competitions, etc. Ability to showcase an excellent GitHub repo
- Like dogs
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time. We also consider applicants who want to start employment while writing a Master's Thesis.
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
AI Systems Engineer
If you would like to work with AI for Games and Game Production, please read on
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