Procedural Technical Artist
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are looking for a Procedural Technical Artist to join the game team for our exciting unannounced project! You will work closely with our level designers and environment artists to create high-quality game environments using non-destructive workflows.
You will be responsible for establishing core procedural environmental workflows and building procedural tools and assets.
Our team and work environment is highly agile, collaborative and creative, giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as a procedural evangelist. We are at the beginning of something exciting, so we need you to be an excellent problem solver with strong communication skills.
What you'll do
Establish core procedural environmental workflows
Push for new technical solutions and non-destructive content creation avenues
Build procedural tools and assets
Act as liaison between level designers, environment artists and level artists
Develop visual and gameplay features for environments
Required qualifications
At least a year of experience as a Technical Artist in the video game industry
Previous experience in creating procedural tools and assets
Good knowledge of Houdini
Previous experience with and good knowledge of Unreal Engine 5
Strong knowledge of scripting languages (Python/Lua/VEX) and Blueprints or any other visual scripting languages
Good understanding of common art workflows and their pros & cons
Skills in graph or text-based shader authoring (such as Unreal SG / Unity SG /HLSL)
Great understanding of modern rendering pipelines
Strong drive and a habit of organizing and structuring your own and others work
Excellent communication skills, including high proficiency in English
Bonus qualifications
Previous experience with PCG
Shipped games
Proficiency in Blender, Substance Designer or ZBrush
Proficiency in World Creator or Gaea
Experience in tools development
Passion for video games
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full-time
- Locations
- Stockholm
- Employment type
- Full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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