VFX Artist
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are seeking another talented and creative VFX Artist to join our newest game team. In this role, you will be responsible for crafting high-quality visual effects that enhance gameplay, storytelling, and the overall visual experience.
Our team and work environment is highly agile, collaborative, and creative, giving individual team members significant influence along with responsibility. Working in a field where art, design, gameplay, and sound come together, your feedback and teamwork skills will be crucial in your daily work. We are creating something new and exciting, so we need you to be an excellent problem solver with strong communication skills.
What you'll do
Create real-time visual effects and materials in Unreal Engine 5
Bring life and excitement to the game through your design and implementation of compelling, realistic visual effects
Coordinate with Art, Sound, Level & Game Design to ensure VFX match the quality bar and vision for the game
Design, take ownership and maintain interdisciplinary VFX systems, such as material hit effects and more
Help to improve technical pipelines and VFX creation techniques/tools
Optimize VFX to maintain performance without sacrificing quality
Required qualifications
Demonstrated skills in real-time visual effects within Unreal Engine 5, including complex behaviors using Niagara and Blueprints
A keen graphical eye with a sense for details and timing
Ability to parameterize particle systems with game design and flexibility in mind
Strong understanding of particle system performance, including handling overdraw, emitter count, and material complexity
Demonstrated skill in Houdini, Embergen, Substance Designer, Blender or similar software
Experience with simulation of destruction and/or liquids in Houdini or Blender
Team player with strong communication skills
Ability to meet deadlines and multitask
Bonus qualifications
Development of cooperative and first-person games
A background in gaming
Passion for video games
Shipped at least 1 AAA or equivalent game
Comfortable writing shaders in GLSL/HLSL or other shader languages
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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