AI Systems Engineer
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is hiring an AI Systems Engineer to join a small, experimental team led by our Chief Innovation Officer (CINO). The role focuses on exploring and applying AI to enhance both game design and production workflows. We’re open to candidates at different experience levels — from recent graduates with strong potential to seasoned engineers who can lead projects and mentor others. If you’re curious about — or already experienced in — applying AI to game development and creative production, we’d love to hear from you.
What you'll do
- Develop and implement AI solutions tailored to enhance player experience and game production efficiency
- Stay up-to-date with and research state-of-the-art AI techniques
- Utilize a variety of programming languages and tools, including C/C++, Go, Lua, and Python, to integrate and experiment with modern AI technologies in our games and production pipelines
- Experiment with emerging AI methods (including LLMs, RAG, multimodal systems, reinforcement learning, and automated evaluation) to discover new and more efficient ways to develop games
- Maintain a focus on creating scalable, reliable, and efficient AI systems that enhance gameplay and development workflows
- Promote AI literacy and support the adoption of related technologies across the studio
Required qualifications
Essential
- Strong programming skills and a deep appreciation for code as both craft and engineering
- Curiosity for new technologies and a willingness to explore and fail fast
- Excellent communication skills and a collaborative mindset
By Level
Junior:
Bachelor’s or Master’s degree in Computing, Mathematics, Physics, or equivalent; familiarity with current AI trends such as LLMs, agents, RAG, and fine-tuning
Intermediate:
2–5 years of professional experience in ML/AI or game development; proven ability to take prototypes into production
Senior:
Capable of leading projects and mentoring others, with either:
a. significant experience designing and deploying ML/AI systems, or
b. a long background in game development, combined with a track record of experimenting with or integrating ML/AI into development workflows
Bonus qualifications
- Experience experimenting with or integrating AI into content production workflows — for example, 3D art, animation, sound, or other game assets
- Interest or experience in game development, whether as a hobby, side project, or academic pursuit
- Experience from side projects, participation in game jams, programming competitions, etc.
- Ability to showcase an excellent GitHub repo
- Enjoys the occasional office dog!
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (onsite)
Start: ASAP
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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