Concept Artist
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
As a Concept Artist at Fatshark, you will be at the forefront of crafting visuals for our games, making a significant contribution to our collective success.
Your main focus will be producing environment and prop concepts, to visually develop and lead the way for our artists during the process of developing new levels and environments. Thorough research, finding references needed for completing your tasks, and syncing the work with our director group will be another significant part of your responsibilities. As a member of the talented concept art craft team, you will be sharing your ideas and knowledge with the wider team and mentoring them as needed.
You’ll join our accomplished team of developers producing content for a yet-to-be-announced project. As such, experience in both IP development and game production could be relevant. Additionally, this is a great opportunity to support the creation of new and intriguing worlds!
Since we are working from our office (with one optional day of working from home each week), we expect you to be based in Stockholm or to want to relocate here — in which case we offer a relocation package.
What you'll do
- Develop refined, production-friendly environment concept art using a mix of 3D and 2D
- Create rendered mood concepts and visual targets to guide our lighting and level artists
- Deliver production-ready prop designs to our 3D artists (both inhouse and outsource)
- Provide concept 3D models or sculpts to support level blockouts and prop creation
- Demonstrate expertise in conveying form and shape in 2D
- Research and find references needed to carry out the daily tasks
- Collaborate closely with our Art Director and 3D artists, as well as with other crafts (like design, narrative and technical art) fostering effective communication and improving the player experience
Required qualifications
- A couple of years of experience as a Concept Artist in a professional work environment
- Game development production experience
- Excellent knowledge of perspective and expertise in conveying form and shape in 2D
- Proficiency in 2D software (like Photoshop or equivalent)
- Proficiency in 3D software (like Blender, Maya, 3DCoat or equivalent)
- Exhibit strong collaborative skills, contributing meaningfully to team dynamics
- Strong communication skills and high proficiency in English
Bonus qualifications
- Interest or familiarity with Unreal Engine to be able to support technical aspects of lighting or dressing the levels, ensuring the visual game experience
- Technical interest with a drive to create believable worlds and objects
- Appreciation and understanding of the style and tone in Fatshark’s existing projects
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (onsite)
Start: ASAP
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Already working at Fatshark?
Let’s recruit together and find your next colleague.