Game Programmer (Procedural Generation)
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is looking to hire an experienced game programmer to join our experimental team for research & development work that will eventually pave the way for our future projects. We need you to be able to work in a small team to develop new state-of-the-art technology without losing sight of the end user, our level designers and artists. You’ll be working closely with level designers and artists, technical artists, and other engineers to build performant procedural systems to empower our content producers. Working in R&D will also require independence, flexibility, and fearlessness in attempting to tackle problems that have no clear-cut solutions.
What you'll do
- Research, develop and maintain procedural systems
- Solve problems independently and take responsibility for developed systems
- Provide good user experience; get to know the users and their pain points, and understand how you can best help them
- Educate users and keep good documentation of workflows and systems
Required qualifications
- 2+ years of professional working experience in game development
- Creative and self-sufficient: able to work independently, coming up with creative solutions to novel problems
- Experience using either C++, C# or Lua or other programming languages within game development
- Excellent communication in English
- Team player: you are flexible and adaptive, have a positive attitude and the ability to collaborate and inspire
- AI-curious
- Great passion for making games
Bonus qualifications
- Procedural generation experience (traditional, not AI)
- Education in programming or tech art
- Tools Development or UX Experience
- Level Design or Level Art experience
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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