Tools Programmer
Experienced/Senior
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
At Fatshark you will be a part of our Tools team, a team of developers dedicated to keeping the tools related to our engine up to date and relevant — tools such as level, material, and localization editors.
The Tools team is a small and flexible team where all members' opinions are highly valued and considered. We discuss and reason about code and design on a daily basis, as well as share our experiences and knowledge to improve as a team.
Your main focus will be to create new tools and improve on existing ones with the goal to better our coworkers' workflow, making their jobs easier.
We mainly use our proprietary game engine, and our tools and engine are built using a stack of C++, C# and WPF, with the addition of certain script languages like Lua and Python. We would like to see that you are proficient in the usage of similar technology stacks.
If you are a developer with a passion for helping people, this role is for you.
What you'll do
- Take responsibility for the stability and functionality of our different toolchains
- Implement and manage various content creation tools
- Create and improve workflows for artists, programmers, and other game developers
- Be directly involved in UX design and implementation of said workflows
- Work closely with our users to achieve the best possible solutions
- Supporting junior developers with tasks and designs
Required qualifications
- Experienced in C++, C# or similar language
- Strong knowledge of English, both written and spoken
- 3+ years of experience creating and maintaining tools
- Experience in building and maintaining user interfaces
- Experience working with version control systems (Subversion, Perforce, Git, etc)
- Experience working with code review systems (Git PR, etc)
Bonus qualifications
- Education in UX, UI design
- Experience with user-driven development (UDD) / user-centered design (UCD)
- Knowledge of different aspects of game development pipelines
- Knowledge of the internal workings of modern game engines like UE5, Unity or Godot
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Tools Programmer
Experienced/Senior
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