Cinematics Director
We are Fatshark
We are a critically acclaimed Swedish video game studio with
about 200 experienced and skilled developers. We are most well-known for
the Warhammer: Vermintide franchise, but have also helped
develop a number of AAA titles and we launched the highly anticipated
game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
The Cinematic Director is a visionary storyteller responsible for defining the cinematic tone and style across both in-game cinematics and marketing trailers. This role is ideal for someone who can distill complex game narratives into impactful, visually stunning moments that captivate players and audiences alike. They will oversee the full lifecycle of cinematic content, from concept and storyboard creation to final polish and integration, ensuring a seamless, emotionally resonant experience. While this is a leadership role, it also requires a hands-on approach, actively participating in the creative process alongside a smaller internal team of artists, editors, and designers. A keen eye for quality is essential, with a commitment to pushing for the highest standards in art assets and overall production, even within tight timelines.
This individual will be a key member of the creative leadership team, working closely with the creative officer, art directors, narrative designers, gameplay teams, and external partners to elevate the quality of both in-game cinematics and marketing materials, including trailers. The ideal candidate is a collaborative leader with a strong sense of creative ownership, eager to push the boundaries of interactive storytelling within the gaming industry.
What you'll do
- Define and drive the cinematic vision for in-game cutscenes and marketing trailers, ensuring consistent, high-impact storytelling
- Oversee the production of cinematics from concept to final integration, including directing motion capture sessions, supervising animation, and guiding post-production
- Collaborate closely with game design, art, and marketing teams to ensure cinematic content aligns with the overall game vision and brand strategy
- Establish and maintain cinematic pipelines, workflows, and best practices that optimize production efficiency and quality
- Manage internal and external creative teams, including artists, animators, editors, and external agencies, to deliver cinematic content on time and within budget
- Serve as the primary creative point of contact for all cinematic and trailer projects, both internally and externally
- Balance long-term creative goals with short-term production needs, ensuring alignment with broader marketing and game development strategies
- Forecast and manage cinematic production budgets, ensuring cost-effective and high-quality deliverables
Required qualifications
- 5-7 years of experience in cinematic direction or related roles within the gaming, film, or television industries
- 1-3 years of experience leading creative teams, including experience managing external vendors and agencies
- Strong storytelling skills with the ability to craft emotionally impactful scenes
- Deep understanding of cinematic language, visual composition, and pacing
- Technical proficiency in industry-standard tools like Unreal Engine, Maya, MotionBuilder, or equivalent, as well as hands-on experience directing motion capture shoots, including performance capture cinematic sequences
- Passion for storytelling in games, with a deep appreciation for action, fantasy, or sci-fi genres
Bonus qualifications
- Experience with live service game marketing
- Interest in Warhammer Fantasy, Warhammer 40.000 IPs
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
- Team
- Marketing & PR
- Locations
- Stockholm
- Employment type
- Full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Cinematics Director
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