Open application for internships - Spring 2025
We are Fatshark
We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
We are interested in getting interns in these disciplines:
- QA
- Level design
- VFX
- Animation
- Technical animation
- Concept/2D/UI art
Please feel free to apply even if your field/craft is not mentioned here. There is always a possibility for us to decide to still take in an intern in an area like 3D art, production or code, especially if your portfolio impresses us! :)
This internship is not paid and it also doesn't guarantee 100% full-time employment afterwards, but everything will be explained more in details during the initial talk (which will be organized if our hiring managers like your application).
What we offer to our interns
- A playful, friendly, supportive and inclusive workplace
- Opportunities for personal growth, learning from experienced mentors and other team members
- Hand-on experience in working directly on the project, that is an already released game (Warhammer 40,000: Darktide)
- Recurring hack weeks/days
- Developing games with our own engine - Stingray
- Regulated flex time and taking some time off during summer
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
What you'll do
- You will work on a real production environment from day 1
- You will get a mentor who will support you throughout your internship at Fatshark, both by showing you more about the work itself, but also by providing constant feedback to your work
- You will be part of all meetings like any other team member, and you will have a manager and a producer that you will report to
- You will learn how to develop games in our own in-house engine Stingray, in some cases learning LUA scripting language as well
- Depending on your craft, you will get to work with other tools and software that we use
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home, but we do expect interns to be 100%, 5 days a week, in the office, so they could get the most out of their internship.
We look forward to reviewing applications and will be interviewing students continuously until all the internship spots have been filled.
Location: Stockholm (on-site)
Start: Spring 2025
Form of Employment: unpaid internship
- Locations
- Stockholm
- Employment type
- Internship
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Open application for internships - Spring 2025
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