Senior Environment Artist
Unannounced Project
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
As a Senior Environment Artist at Fatshark, you will be at the forefront of crafting the visually stunning and immersive environments that define our games; in this case, our upcoming fantasy game world.
Your creative expertise will be pivotal in shaping the aesthetic and atmospheric elements that bring our world to life. Working closely with our talented art team and collaborating with other departments, you will ensure that the highest quality assets and environments are produced, significantly enhancing the overall visual experience for players.
Join us and become part of a team that thrives on passion, creativity, and collaboration. As a Senior Environment Artist, you will not only help create captivating game worlds but also contribute to a vibrant workplace where your ideas and talents are celebrated. If you are driven by a love for gaming and a desire to push the boundaries of visual storytelling, we would love to have you on board.
What you'll do
- Create high, low, and mid-poly models for environmental scenes, including modular structures, foliage, terrain, set/hero pieces, vehicles, weapons, pickups, etc.
- Work extensively with Unreal Engine to bring environments to life
- Use Blender as the primary tool for 3D modeling, ensuring seamless integration with our pipelines (other preferences are also considered)
- Develop textures and materials using Substance Designer and Substance Painter
- Research and gather references to maintain a high level of visual fidelity
- Optimize environment assets for performance while maintaining visual quality
- Collaborate closely with the art director, concept artists, other 3D artists and various team members, fostering effective communication and iteration
- Ensure all art assets adhere to the project's visual style and technical constraints
- Provide mentorship and guidance to junior artists, fostering a culture of creative collaboration and excellence
- Contribute to the continuous improvement of our art pipelines and workflow
Required qualifications
- Previous experience as a senior environment artist in a professional game development setting
- Shipped at least one game title
- Good understanding of the PBR material pipeline
- Proficiency in Unreal Engine
- Proficiency in industry-standard 3D modeling software, preferably Blender
- Excellent knowledge of perspective and expertise in conveying form and shape in 3D
- Proficiency in Substance Designer and Substance Painter for texture and material creation
- Proficiency in tools like Photoshop or equivalent for texture creation
- Strong communication skills and high proficiency in English
- Ability to work effectively in a collaborative team environment
Bonus qualifications
- Experience working on AAA game titles
- Previous experience in a leadership position
- Technical and detail-oriented mindset with a strong interest in game design
- Familiarity with other 3D software such as Maya or 3ds Max
- Experience in sculpting using software like Zbrush, 3D Coat or similar
- Knowledge of shader creation
- Passion for gaming and a deep understanding of the industry
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Senior Environment Artist
Unannounced Project
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