Narrative Designer
Experienced or Senior level
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over
the last few years and are almost two-hundred “Sharks” now, but we still
embrace the same values that we started with. Come into our world, a
world known for our crazy internally designed socks, hackweeks, and
Friday afternoons for studio-wide “social play” time. It all adds up to
an approachable, fun, passion-driven yet communal environment for us to
work in.
The role
We’re looking for a narrative designer of mid- to senior level experience to join our newest game team for a recently started project.
You’ll work in a close-knit team with other narrative professionals, artists and game designers to deliver a world-class entertainment experience.
At Fatshark, we work in a highly agile, collaborative and creative team environment, and you can expect to take on a wide variety of tasks which all have the same goal: creating strong narrative to match the ambitious goals of our project.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
What you'll do
- Collaborate closely with writers, artists, game designers and others to create an engaging and immersive entertainment experience for players
- Work with game designers to build strong narrative context for various game mechanics - abilities, puzzles, combat etc
- Implement visual and environment storytelling in close collaboration with artists
- Implement world and location storytelling in various areas of the game
- Work with level designers to implement level/mission narrative
- Work with UI designers to ensure quality UI-narrative integration
- Ensure items, objects and locations etc in the game world all have a logical and immersive narrative context
- Design narrative features and systems
- Understand and promote the narrative identity of the universe as well as the narrative experience in all aspects of the game
- Maintain a holistic view of the project, always supporting colleagues and working to help the team succeed in its objectives
Required qualifications
- Minimum 2 years of professional experience working as a narrative designer or in an equivalent role in the video games industry
- Experience working with game editors or scripting tools (we use UE5 and Blueprints)
- Genuine passion for storytelling
- Team player with strong communication skills
- Ability to adapt to new tools, pipelines and ways of working
- Strong multitasker and good at organizing information
- Ability to work with mature themes
- Ability to communicate at a high level professionally in English
- Interest in action games
Bonus qualifications
- Senior level industry experience as a narrative designer or in equivalent roles
- Professional experience in writing fiction in any medium (games/books/comics/screenplays)
- Experience with narrative world-building
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled. But please, bear in mind that it is summer vacation season, so the process will be much slower during July and beginning of August.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time
- Team
- Design & Game writing
- Locations
- Stockholm
- Employment type
- Full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Narrative Designer
Experienced or Senior level
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