Character Artist
6-month temporary employment, on-site
We are Fatshark
We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
As a Character Artist at Fatshark, you will be at the center of bringing great experiences for Darktide players by creating anything from holy Inquisition characters to blasphemous Chaos creatures from the Warhammer 40K universe. The Emperor calls!
You will interact closely with Technical Art and Animation teams to create stunning art, props and other character-related assets, and integrate content into the engine.
The role requires you to have a great eye for visual weight, anatomy and material knowledge, as well as being efficient with creating assets that are optimized for games. You will need to be an excellent artist and ideally, a problem-solver who enjoys exploring artistic capabilities and new technical avenues.
At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It is crucial that independence and ability to manage one's own time effectively is paired with strong communication and teamwork skills.
This is an on-site 6-month temporary position with a possibility of becoming permanent.
What you'll do
Deliver textured cosmetics/character art assets from concept to animation-ready meshes
Review and implement assets from outsourcing
Work closely and collaborate with the Concept Art and Technical Art teams on Darktide
Work iteratively and in collaboration with the rest of the pipeline
Be part of delivering cosmetics for our premium store
Required qualifications
3+ years of production experience as a 3D Character Artist in the games industry
Proficiency in industry standard software such as Maya, Photoshop, ZBrush, Substance Painter & Marvelous Designer
Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations
Strong time management, organization, and prioritization skills
Great teamwork and communication skills
Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light
Fluent in spoken and written English
Bonus qualifications
A passion for Warhammer
Rigging/animation experience
Fur/hair experience
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
- Team
- Animation & Character
- Role
- Character Artist
- Locations
- Stockholm
- Employment type
- Temporary
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.