Combat Designer
12-month temporary contract
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Are you an experienced game designer with a passion for crafting engaging combat systems? We’re looking for a talented Combat Game Designer to join our team, expand our knowledge, and contribute to the development of our unannounced project.
Fatshark is renowned for creating leading first-person melee combat experiences. We believe in the power of collaboration and including all team members in the process, so we foster a creative environment where all disciplines unite to craft unforgettable experiences. Your teamwork and feedback will be crucial in shaping the games we create.
This is a 12-month temporary contract, working onsite at our office in Stockholm.
What you'll do
Design and Evolve: Refine core combat systems and enemy behavior to align with the game vision
Collaborate and Create: Work closely with the team to develop new enemies that enhance the gameplay experience
Balance and Tweak: Maintain a keen understanding of the game's meta to balance and adjust combat systems and scenarios to create an engaging player experience
Required qualifications
3+ years of experience as a professional Game Designer
Previous experience with enemy design
Experience working on first-person games
Strong scripting knowledge
Excellent teamwork and communication skills
Bonus qualifications
Shipped at least one AAA or equivalent game
Deep knowledge of multiplayer/cooperative/RPG games
Experience with Unreal Engine 5 and its Gameplay Ability System
Experience working with AI frameworks (e.g. Behavior Trees, GOAP, State Machines)
Familiarity with Vermintide and Darktide and their core mechanics
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
- Team
- Design & Game writing
- Role
- Game Designer
- Locations
- Stockholm
- Employment type
- Temporary
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.