Senior Gameplay Programmer
12-month temporary contract
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are looking for a Senior Gameplay Programmer to join our newest game team working on an unannounced project. In this role, you will use Unreal Engine 5 to develop and enhance elements like enemy/NPC behaviors, and implement combat scenarios and game systems mechanics in close collaboration with other programmers, game designers, and content creators to craft immersive gameplay experiences. You should be able to work independently and be self-sufficient, figuring things out on your own, but also collaborate well with others and work as part of a team.
This is a 12-month temporary contract, working onsite at our office in Stockholm.
What you'll do
Design and develop enemy/NPC behaviors and game systems mechanics
Implement combat scenarios from player perspective in collaboration with the team
Work both independently and collaboratively to solve challenging problems
Maintain game performance and stability
Support management and production with estimates and prioritization
Proactively share information and updates with colleagues
Required qualifications
5+ years of professional working experience in game development
Experience in C++ game development with Unreal Engine
Experience with AI architectures and techniques like Hierarchical Task Network (HTN), GOAP (Goal-Oriented Action Planning), behavior trees, and pathfinding
Organized: you have extensive experience in working with complex processes to facilitate organization and improve project structures
A team player: you are flexible and adaptive, have a positive attitude, and have the ability to collaborate, lead and inspire others
Great feel for gameplay & game mechanics
Burning passion for playing and making games
Bonus qualifications
Knowledge of GAS (gameplay ability system) in Unreal
Experience working with C# or Lua or other programming languages within game development
Shipped at least 1 AAA or equivalent game
Released your own games as a side project
Experience working with animation within Unreal Engine
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.