Gameplay Animator
We are Fatshark
We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are looking for a talented and versatile Gameplay Animator to join our team! You will work with first-person rigs as well as a wide range of enemy characters to help develop exciting and visceral combat. The role will entail very close collaboration with game design, AI, and other teams. You need to be flexible, creative, and able to plan your work efficiently to meet deadlines.
At Fatshark, all members of the team are involved in the decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. You need to be an excellent team player; communication and collaboration is key in this highly creative environment.
What you'll do
Work closely with game designers and programmers to create impactful animations for a FPP experience
Animate first-person character rigs with weapon handling and combat
Design and implement animation logic (state machines, blend trees, etc)
Meet challenges with creative solutions
Estimate workload and plan animation work
Work to improve character animation quality in all areas
Required qualifications
More than 3 years of experience animating in the games industry, with a heavy focus on first-person gameplay animations
Strong skills in hand key animation
Expert proficiency in Autodesk MotionBuilder, Maya or similar animation software
Great understanding of animation rigs
Experience with designing and maintaining animation state machines
A problem-solving mentality
Ability to work both independently and as a part of a multidisciplinary team
Bonus qualifications
Experience in other areas of game development
Experience working with full body characters, using both motion capture and hand-key animation
Experience in leading a team
Experience working with inhouse tech and collaborating with tools and engine developers to push the animation craft forward
Experience in Unreal Engine 5
What we offer
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Bonus program
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full-time
- Team
- Animation & Character
- Role
- Animator
- Locations
- Stockholm
- Employment type
- Full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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