Weapon Artist
Experienced/Intermediate-level
We are Fatshark
We are a critically acclaimed Swedish video game studio with
about 190 experienced and skilled developers. We are most well-known for
the Warhammer: Vermintide franchise, but have also helped
develop a number of AAA titles and we launched the highly anticipated
game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is seeking an experienced Weapon Artist for Warhammer 40,000: Darktide!
As a Weapon Artist for Darktide, you’ll craft bold, immersive weapons that embody the dark, gritty spirit of the 41st millennium in the unique art style of Darktide. You’ll collaborate with concept artists, animators, and designers to ensure each weapon is authentic, believable, functional, and fantasy fulfilling for our co-op action game. In Darktide, weapons play a core role of a player’s battle throughout Tertium’s unforgiving hive world, and your creations will forge a legacy in the Warhammer 40,000 universe. If you’re ready to shape the arsenal that the war of Tertium needs, we want you on our team.
What you'll do
- Create high-quality 3D models and textures for weapons to bring our immersive Warhammer 40k vision to life, while ensuring our assets comply with the guidelines of our licensing partner, Games Workshop
- Collaborate with our concept artists to turn 2D designs into 3D models
- Work with and support animators and technical artists to integrate assets into our game engine
- Deliver assets that perform smoothly in high-intensity combat
- Iterate based on feedback from art director, designers, and other team members
Required qualifications
- At least 3 years in game development with 2 years focused on weapon or prop design
- A portfolio showcasing 3D weapon models and textures from shipped titles
- Proficiency in 3D modeling and texturing tools such as Blender, Maya, 3ds Max, Zbrush, Substance Painter/Designer
- Familiarity with PBR workflows
- Strong sense of form, material, and design to create weapons that feel functional, iconic, and align with Darktide’s grimdark aesthetic
- Enthusiasm for co-op action games
- Excellent communication skills; adept at giving and receiving feedback
- Team-player, skilled at collaborating across multiple disciplines
Bonus qualifications
- Experience with rigging, animation, or VFX
- Familiarity with shader creation, or licensed IPs
- Knowledge of the Warhammer 40,000 universe, especially its weapon designs
- At least 1 shipped AA/AAA title as a Weapon Artist
- Experience working on live games
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: September 2025
Form of Employment: Permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
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