Game Designer
Progression and systems design / Unannounced project / UE5
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch.
Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elements come together and get presented to the player.
At Fatshark, we strive to involve all members of the team in the decision process in order to realize great ideas together. In this highly creative environment collaboration is key. Handling feedback and teamwork skills are crucial in your daily work. You will also have the support of other Game Designers and the Design Director.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
What you'll do
- Develop and refine RPG systems enhancing player experience and progression mechanics
- Help guide the priorities by designing smart core systems from pre-production to a shippable product
- Collaborate with engineers, artists and other designers in different teams
- Act on feedback from external or internal parties and provide it to others
- Create a low barrier of entry for new players to get introduced to the game
- Assess the current state of the game and address problems with system driven solutions
Required qualifications
- Well-versed in game design theory
- 3+ years of experience working as a professional Game Designer in a team
- Contributed extensively to one or more shipped games for consoles or PC
- Knowledgeable about cooperative multiplayer games
- Knowledgeable in RPG titles
- High proficiency in system design
- Must work well in a team environment:
- Strong communication skills
- Takes and understands direction well
- Meets deadlines and handles multiple tasks
- Ability to collaborate with other team members
Bonus qualifications
- Shipped at least 1 AAA or equivalent game
- Experience working on an active live service
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024/2025
Form of Employment: permanent, full-time
- Team
- Design & Game writing
- Role
- Game Designer
- Locations
- Stockholm
- Employment type
- Full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Game Designer
Progression and systems design / Unannounced project / UE5
Loading application form
Already working at Fatshark?
Let’s recruit together and find your next colleague.