Senior Concept Artist
(onsite role)
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
As a Concept Artist at Fatshark you will be at the forefront of crafting visuals for our games, making a significant contribution to our collective success.
Your main focus will be producing environment and props concepts, to visually develop and lead the way for our artists during the process of developing new levels and environments. Doing thorough research and finding references needed for completing your tasks and syncing the work with our Director group, will be a big part of your work. You will be a member of the talented concept art craft team, sharing your ideas and knowledge with the team and mentoring them when needed
At Fatshark, there is a high degree of creative freedom and autonomous work, with the intent of discussing ideas and making important decisions together. Throughout the selection process, we would decide which project would benefit from your experience, skills and background the most, but we would also include your preferences into the equation. That means that having an experience working with a large IP could potentially be a big plus.
Since we are working from our offices (with 1 optional day of working from home during a week), we expect you to be based in Stockholm or to want to relocate here (we offer a relocation package in that case).
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
What you'll do
- Develop refined, production-friendly environmental art concepts
- Create rendered mood concepts guiding out lighting and level artists
- Deliver production-ready art to support our 3D artists (both inhouse and outsource)
- Research and find references needed to carry out the daily tasks
- Demonstrate expertise in conveying form and shape in 2D
- Collaborate closely with our Art director and 3D artists, fostering effective communication and iteration
Required qualifications
- A couple of years of experience as a Concept artist, in a professional work environment
- Game development production experience
- Excellent knowledge of perspective and expertise in conveying form and shape in 2D
- Proficiency in tools like Photoshop or equivalent
- Exhibit strong collaborative skills, contributing meaningfully to team dynamics
- Strong communication skills and high proficiency in English
Bonus qualifications
- Showing interest in Game Engines, to be able to work with the technical aspect of lightning the levels and ensure the visual game experience
- Proficiency or familiarity in 3D software (like Blender, Maya, Modo)
- Technical and detail oriented interest and knowledge (a drive to create believable worlds and objects)
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Senior Concept Artist
(onsite role)
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