We are Fatshark
We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hack-weeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
If that type of culture sounds appealing, then read on!
The role
At Fatshark we use our own inhouse game engine called Stingray. The tools team, with which you will be working, is a small team dedicated to keeping the tools related to our inhouse engine up to date and relevant. Tools such as level editor, localization or shader editors.
You will focus on improving the tools stability and speed in order to improve our coworkers workflow. We work with many programming languages and technologies, but as long as you’re proficient in similar tech, such as ruby, C# and WPF, we’re sure we can help you adapt and learn.
You might have a couple of years of experience working with software development or perhaps newly graduated with a programming related degree.
What we offer
Here at Fatshark, we do what we love most: design high-profile co-op games for PC and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Developing games with our own engine - Stingray
- Regulated flex time and paid overtime
- Occupational pension
- Yearly health benefits (for gym membership & more)
- Yearly health check-ups
- Yearly bonus program
- Office located in central Stockholm
Responsibilities
- Be responsible for stability and functionality of our different toolchains
- Implement and manage various content creation tools, ranging from localization to level editors
- Create and improve workflows for artists, programmers and other game developers
- Be directly involved in UX design and implementation of said workflows
Required qualifications
- Experienced and proficient in programming
- Experience programming in C++, C# or similar language
- At least 3 years relevant higher education
- Proficient in Speaking & Writing in English
Bonus qualifications
- Building or designing UX
- Version control systems
- Different aspects of game development pipelines
- Interested in gaming
Application details
We have temporarily transitioned to working from home. Yet, our office is not completely closed and this position will eventually require you to work from our office in Stockholm. Most of our onboarding can be done at our office, but is not a requirement.
We look forward to be reviewing applications and will interview candidates continuously throughout the application period.
Location: Stockholm, Sweden
Start: ASAP
Form of Employment: Fulltime, Permanent.