We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 120 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we're also working on our new & up-coming title Warhammer 40,000: Darktide.

The role

We're looking for a highly skilled and experienced VFX Artist to join our team in Stockholm, helping us finalize our game's gameplay and levels with high-quality visual flair.

You will work closely with all departments to ensure that the quality and performance goals are met and be a part of a highly motivated and talented team. As a VFX artist at Fatshark, you are driven, curious & creative and flexible to meet deadlines.

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. Collaboration is key in this highly creative environment. Working in a field where art, design, gameplay and sound comes together, feedback and teamwork skills are crucial in your daily work.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm


  • Create real time visual effects for our next game Warhammer 40,000: Darktide
  • Bring life and excitement to the game through your design and implementation of compelling realistic visual effects
  • Coordinate with Art, Sound, Level & Game Design to ensure VFX match the quality bar and vision for the game
  • Design and take ownership of interdisciplinary VFX systems, material hit effects and more
  • Help to improve technical pipelines and VFX creation techniques/tools
  • Assist in research and development


  • 2+ years of work experience within real time Visual Effects
  • Contributed to the development of one or more shipped games for current Consoles or PC
  • A graphical eye
  • Strong understanding of particle systems
  • Game engine experience, as in Unreal, Unity or similar
  • Work well in a team environment
  • Strong communication skills
  • Ability to meet deadlines and handle multiple tasks
  • Versatility, independence and a sense of initiative are your strong points

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game
  • Development of cooperative games
  • Strong Warhammer interest
  • Houdini experience
  • A background in gaming

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.

Location: Stockholm, Sweden
Start: ASAP
Form of Employment: Fulltime, Permanent

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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