UI Programmer

We are Fatshark

We are a Swedish game development studio located in Södermalm, Stockholm. With about 150 experienced and skilled employees we are developing and publishing titles for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.

The role

Working as a UI programmer at Fatshark is a little bit different than at many other studios. We don't rely on third party UI libraries or dependencies like Scaleform, Qt, Flash, or HTML. Instead, our interfaces are completely programmatic and fully integrated in our gameplay code - which is written in the Lua scripting language.

As a UI programmer you would maintain and further develop our library of components, widgets, and layouts, as well as develop complete UI's for new gameplay features.

The qualities we're looking for in a UI programmer are many and varied. It is important that you have a keen eye for visual quality and have a good grasp of the fundamentals of good design - both technical and visual. But it is also important that you're a good team player, as you would work closely with our UX- and game designers to iterate on the implementation of the new UI.

We are primarily looking for someone with a couple of years of experience working with UI. Yet, if you feel that you are lacking the experience required, but still consider yourself a good junior candidate, feel free to send us your application. We have the opportunity to coach, mentor, and develop people with less industry experience.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm

The kinds of tasks you will be working on 

It is important that you consider yourself a programmer in the first case - more than a designer with code skills, as you will be working on implementing technically complex UI, in video games with high demands on performance.

While Fatshark is a collaborative, creative environment - you will still have a great deal of autonomy in how you design your code’s architecture. It is the responsibility of every programmer at Fatshark that the code you write today won’t trip you over in six month’s time. The day to day work consists of equal parts developing new features, fixing bugs, and maintaining your legacy code base.

We do consider the whole of the code team at Fatshark to be greater than the sum of its parts. From every candidate, we want to see a drive to improve not only themselves, but the rest of the organization. We look forward to learning a lot from you, and help us understand how to find the best opportunity for you to achieve the highest impact at Fatshark.


  • Continuously develop and maintain our UI framework
  • Write code for menu systems and user interfaces based on design
  • Work closely together with artists and designers to create sustainable solutions for our products


  • At least two years’ of experience programming UI for games or mobile
  • A good grasp for tools and workflows of collaborative, creative programming (source control software like Subversion, Perforce, Git, and Mercurial.)
  • You are familiar with Lua (or able to pick up a new language and get comfortable with it quickly)


  • A Bachelor’s degree in Computer Science or the equivalent (but we won’t reject you if you’re self taught with years of experience)
  • Professional experience with programming UI on other platforms (such as Web and Mobile)
  • You have shipped games at a game’s studio 
  • You are a gamer (of course!)

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.

Location: Stockholm, Södermalm
Start: ASAP
Form of Employment: Permanent, Full time

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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