Technical Artist

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 100 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

We are looking for a Technical Artist to join our environment production team. You will work directly with our Technical Artists, Environment Artists and Programmers to create high quality and performant environments for our games. 
You will be responsible for shader development in our inhouse shader authoring tools, building functional environment assets and improving the environment art production pipeline. 

Our team and work environment is highly agile, collaborative and creative, thus it gives the individual team members a lot of influence along with responsibility. As part of the TA team you are a central role in our environment production and will act as a performance evangelist in the environment art team. You will tie disciplines together and improve the overall workflow of our projects. We need you to be an excellent problem solver with strong communication skills, and we hope that you thrive in working in a highly creative and collaborative work environment!


  • Making sure our game environments are performant on our target platforms
  • Improve our environment art workflows
  • Act as liaison between our inhouse engine developers, tools developers and the projects environment art teams.
  • Create and manage high quality and performant shaders (in our inhouse engine)
  • Assist in keeping environment content balanced; in terms of material, lighting and general PBR guidelines.
  • Build functional gameplay assets in collaboration with gameplay programmers in our Lua scripting environment
  • Push for new technical solutions and content creation avenues


  • 2+ years of professional working experience as Technical Artist
  • Excellent skills in graph or text based shader authoring (such as Unity SG / Unreal SG / HLSL)
  • A great understanding modern rendering pipelines
  • Excellent knowledge of commonly used programming languages (such as Python, Lua, C#)
  • A good understanding of common environment art workflows and their pros & cons
  • A strong drive and a good habit of organising and structuring your- and others work   
  • Excellent communication skills
  • A mentality geared towards problem solving
  • Excellent spoken and written English


  • Work experience in releasing games on current gen consoles (XB1/PS4)
  • Knowledge of scripting in Lua
  • Experience working in Blender
  • Experience in tools development
  • Experience working with prodecural workflows
  • A passion for video games

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.

Location: Stockholm
Start: ASAP
Form of Employment: Permanent / Full time

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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