Gameplay Programmer

Join us in the development of our upcoming title Darktide!

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide. 

 


We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in. 

If that type of culture sounds appealing, then read on!

What we offer

Here at Fatshark, we do what we love most: design high-profile co-op games for PC and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and compensated overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly health check-ups
  • Yearly bonus program 
  • Office located in central Stockholm


What we're looking for
Fatshark is looking to hire an experienced Gameplay Programmer to join our studio and gameplay programming team for the development of our upcoming title Darktide, as well as other projects. The role requires working independently in smaller teams as well as in close collaboration with the tools- and engine team. As a Gameplay Programmer you will be developing different gameplay systems such as improving spawn systems, damage systems, weapon mechanics, AI for NPCs and other revolting enemies. All the good stuff!



  • Gameplay programming for new and existing games 
  • Design and develop game systems and mechanics
  • Engage in collaborative gameplay programming
  • Solving problems independently but also work collaboratively in small teams.
  • Support management and production with estimates, prioritization and leadership
  • Eventually mentor and lead other colleagues

 


Qualifications

  • A couple of years of professional working experience in game development 
  • Experience using either C++, C# or Lua or other programming languages within game development
  • You have developed games before and have been involved in previous game releases from start to finish
  • Education in programming, or the experience to make up for that
  • You have a great passion for playing and making games
  • Organized: you have extensive experience in working with complex processes to facilitate organisation and improve project structures
  • Excellent communication in English (Swedish is not a requirement)
  • A team player: you are flexible and adaptive, have a positive attitude and have the ability to collaborate, lead and inspire
  • Great feel for gameplay & game mechanics



Nice-to-haves

  • Released your own games as a side project
  • Experience from other parts of games development, production and/or publishing



 Application details


We have temporarily transitioned to working from home. Yet, our office is not completely closed and this position will eventually require you to work from our office in Stockholm. Most of our onboarding can be done at our office in Stockholm, but is not a requirement. 
We look forward to review applications and will interview candidates continuously throughout the application period. 

 

Location: Stockholm
Start: ASAP
Employment: Permanent 

 

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.

 

Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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