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Animator

Animator

Join our Vermintide devteam to create award winning combat in an exciting and diverse universe! Animate a wide range of characters, from FPP heavy weapons to creatures and bosses.

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 100 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

We are looking for a talented and versatile Animator to join our team! You will work with first person rigs as well as a wide range of Enemy characters to help develop exciting and visceral combat in the Vermintide IP. The role will entail very close collaboration with Game Design and AI, a team where every member has a lot of responsibility and influence. You need to be flexible and creative and able to plan your work efficiently to meet deadlines. 

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. You need to be an excellent team player, communication and collaboration is key in this highly creative environment.

Responsibilities

  • Work closely with Game Design and AI programmers to create impactful Animations for a FPP experience
  • Develop and animate enemies, using both motion capture and hand-key animation
  • Implement animations in an animation state machine
  • Meet challenges with creative solutions 
  • Estimate workload and plan animation work
  • Work to improve character animation quality in all areas


Required qualifications

  • 5+ years experience Animating in the game industry, with a heavy focus on gameplay Animations 
  • Experience working with motion capture 
  • Strong skills in hand key animation 
  • Expert proficiency in Autodesk Motionbuilder, Maya or similar Animation software
  • Great understanding of animation rigs
  • A problem solving mentality
  • Ability to work independently, as well as in a multidisciplinary team

 

Bonus qualifications

  • Experience of FPP combat animations
  • Experience in leading a team




What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm



Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.


Location: Stockholm
Start: Asap
Form of Employment: Full time, permanent employment (6 months probationary)

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.

 

Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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