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Sound Designer

Sound Designer

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 90 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

Fatshark is looking for a passionate and creative sound designer to join our team for a 1 year full time temporary employment with a possibility for extended employment. You will work on the Warhammer Vermintide franchise and new upcoming projects. As a sound designer you’ll be working in a team of 3 sound designers and be a part of many aspects of the game development process including core game play, animations, level design, music, voice overs and narrative related audio. Great collaborations skills are therefore crucial.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Office located in central Stockholm


  • Create audio assets for sound effects, dialog and foley
  • Manage and implement audio assets in Audiokinetic Wwise
  • Collaborate with the audio team to ensure consistency of Fatsharks audio and vision
  • Communicate effectively with artists and designers about the audio needs of various areas of the game
  • Testing, debugging, and assuring quality in audio assets and implementation

Required qualifications

  • 3+ years of experience creating sound for games (Shipped at least one game)
  • Experience implementing game audio via Audiokinetic Wwise or similar audio tool
  • Understanding of game audio aesthetics, implementation methods, and mix techniques
  • Knowledge and experience with current pro audio tools, such as Reaper, Pro Tools, Cubase, Nuendo and WaveLab
  • Audio recording, processing, and mixing skills
  • Excellent communication and organizational skills

Bonus qualifications

  • Game development, scripting and/or programming skills is a plus
  • Field recording skills

Application details

We will be reviewing applications and interviewing candidates continuously until the position has been filled. If you have a reel please add a link in your application!

Location: Fatshark Office - Södermalm, Stockholm
Start: September 2019
Form of Employment: 12 months temporary employment (full time) with the possibility for extended employment. 

Apply NOW!

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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