Lead Character Artist

Lead Character Artist

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 100 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both console and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

Job Description

As a Lead Character Artist you will take a central role in the character team, being hands on in your craft whilst leading & managing a team of three artists. You will set and maintain the vision for the team, ensuring cross-project alignment and adherence to game direction and project goals. Apart from being a team leader, the role requires you to have a great eye for visual weight, anatomy and material knowledge as well as being efficient with building lowpoly and economical with UV’s. You will need to be an excellent problem solver and enjoy to explore new technical avenues. You will also work together with the rest of the character team to deliver feedback to outsource elements.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment collaboration is key. It is crucial that independence and ability to manage one's own time efficiently is paired with strong communication and teamwork skills.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits 
  • Yearly bonus program
  • Office located in central Stockholm


  • Deliver textured creatures/character from concept to animation ready mesh.
  • Help develop character art pipeline and techniques
  • Staff liability
  • Be involved in future recruitment for the team
  • Ensure team members have what they need from a character art perspective to support their goals and deliverables
  • Be able to work iteratively and in collaboration with the rest of the pipeline.
  • Communicate feedback with outsource elements.


  • 5+ years of working experience as Character Artist
  • Experience in leading and managing a team
  • Exceptional understanding of visual weight, human/creature anatomy, working with silhouettes/shape/form and costume designs
  • Extensive experience in Maya, modelling animation friendly meshes and understand the value of UV space
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer
  • Be able to work in teams to solve problems and improve overall development
  • Fluent in spoken and written English

Bonus qualifications

  • Shipped at least 1 AAA or equivalent game
  • Development of cooperative games.
  • Multiplayer map design and building experience
  • Formal education in level design
  • Background in art or game design

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.
Since this position is for employment (on site) we will not be reviewing applications from outsourcing studios, freelancers and/or remote work.

Employment: Permanent, Full time (starting with a 6 month probationary employment)
Start: Asap

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.


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