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Junior Tools Developer

Junior Tools Developer

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 90 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

Here at Fatshark we use our own inhouse game engine called Stingray. The tools team, with which you will be working, is a small team dedicated to keeping the tools related to our inhouse engine up to date and relevant. Tools such as level editor, localization or shader editors.

You will focus on improving the tools stability and speed in order to improve our coworkers workflow. We work with many programming languages and technologies, but as long as you’re proficient in similar tech, such as ruby, C# and WPF, we’re sure we can help you adapt and learn.

You might have a couple of years of experience working with software development or perhaps newly graduated with a programming related degree.


What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A fun, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Development in Autodesk Stingray and LUA
  • Office located in central Stockholm


Responsibilities

Together with the rest of the tools team you will:

  • Be responsible for stability and functionality of our different toolchains.
  • Implement and manage various content creation tools, ranging from localization to level editors.
  • Create and improve workflows for artists, programmers and other game developers.
  • Be directly involved in UX design and implementation of said workflows.

Required qualifications

  • Experienced and proficient in programming.
  • Experience programming in c++, c# or similar language.
  • At least 3 years relevant higher education
  • Proficient in Speaking & Writing in English

Bonus qualifications

  • Building or designing UX
  • Version control systems
  • Different aspects of game development pipelines
  • Interested in GAMING!

 

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.


Location: Stockholm
Employment: Permanent
Start Date: ASAP

 

Apply NOW!

Or, know someone who would be a perfect fit? Let them know!

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.

 

Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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