Tools programmer

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide. 


We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.


The role

At Fatshark we use our own inhouse game engine called Stingray. You will be a part of our Tools team - a small team of programmers dedicated to keeping the tools related to our inhouse engine up to date and relevant. Tools such as level editor, localization or shader editors.

Your main focus will be on improving the tools stability and speed in order to improve our coworkers workflow and make their job easier. We work with many programming languages and technologies, but as long as you’re proficient in similar tech, such as Ruby, C# and WPF, we’re sure we can help you adapt and learn.

 

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Health checkups once every second year
  • Yearly bonus program 
  • Office located in central Stockholm


What you'll do

  • You will be responsible for stability and functionality of our different toolchains
  • Implement and manage various content creation tools (from localization to level editors)
  • Create and improve workflows for artists, programmers and other game developers
  • Be directly involved in UX design and implementation of said workflows

 

Required qualifications

  • Experienced and proficient in programming
  • Proficient in C++, C# or similar language
  • Education in programming or additional relevant experience
  • Strong knowledge of English, both written and spoken

Bonus qualifications

  • Building or designing UX
  • Version control systems (Subversion, Perforce, Git, or Mercurial)
  • Knowledge of different aspects of game development pipelines
  • Interested in gaming


Application details

Most of us are currently working temporarily from home, but our office is not completely closed and parts of the onboarding can be done there. This position will eventually require you to work from our office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm, Sweden
Start: ASAP 2021
Form of Employment: full-time, permanent

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.

 

Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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