Audio Director

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide. 

We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in. 

The role

Fatshark is looking for a passionate and creative Audio Director to join our Audio team for a full time employment. You will work on our up-coming game Warhammer 40,000: Darktide as well as future projects. As an Audio director, you will make sure that our game(s) sound amazing whilst being aligned with the game’s vision. You will pave the way for our audio direction with concepts and established core pillars. Representing the audio team, you will work closely with the game- and narrative director to make sure that your team has all the necessary tools, and information, they need to realise the game’s audio vision.


What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Health checkups once every 2nd year
  • Yearly bonus program 
  • Office located in central Stockholm

What you'll do

  • Set the audio vision together with your team and game director
  • Communicate and continuously align the audio vision with the team
  • Coordinate and manage the work of our Sound Design team - both from an artistic and technical standpoint
  • Identify technical audio needs and potential bottlenecks
  • Layout long-term plans for the audio team

Required qualifications

  • Minimum of 10 year working experience as sound designer in the game industry
  • Ability to communicate a vision in a production friendly way
  • Used to giving constructive feedback
  • Great understanding of sound implementation and design and the stages involved in taking your design all the way into the game
  • Fluent in common audio tools and softwares (Reaper, Cubase, ProTools, Soundforge, etc)
  • Strong organizational skills
  • Highly motivated and good at communicating and working with cross-disciplinary teams

Bonus qualifications

  • Good grasp of Audiokinetic Wwise
  • Have working experience on a co-op or multiplayer game
  • Field recording experience 
  • Understanding of new loudness standards
  • Solid grasp of microphone basics

Application details

Most of us are currently working temporarily from home, but our office is not completely closed and parts of the onboarding can be done there. This position will eventually require you to work from our office.

There is a greater chance we look at your application if you can point us to what you have worked on before in an audio reel or similar. The hiring process involves interviews and a design test.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm, Sweden
Start: ASAP
Form of Employment: Permanent, Fulltime

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

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