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Test Automation Engineer (For PC/Console Games)

Test Automation Engineer (For PC/Console Games)

Want to help us make the BEST possible games in a crucial role? As a Test Automation Engineer you will lay the foundation for critical decision making in optimizing & improving our games.

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 100 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

We are looking for...

...A skilled Test Automation Engineer that will further improve how we work with QA testing. Since this is a brand new position at Fatshark you will have a great impact in setting new routines in how we tackle every day challenges that revolve around assuring the quality of our games and manage continuous testing during production, as well as testing gameplay in tight collaboration with both our internal QA- and Tools development teams.

What you'll do

Today, we run automated tests with our own test framework, using Lua and Ruby, to build great tools and test cases that streamlines our QA process. Yet, we are open to using other languages too. There are parts of our testing that needs to be automated and this is where you come in as a Test Automation Engineer!
Some of the things you will do is to create automated functionality tests for new game features, do performance testing and visualize user-friendly automated test. As a part of the tools developer team you will be the very important link to the QA team, but you will also iterate with other teams and push for new ideas and realizing them.


Furthermore, your main responsibilities include (but are not limited to):

  • Maintain and improve our current autotester (this is a setup playing the game and simulating a real user)
  • Write tools as needed for the QA team; automated deployment of existing builds on consoles or better integration with debug menus in the game.
  • Set up and promote automated testing of other types at Fatshark; setting up framework for unit testing of our engine or gameplay code.



  • Professional programming experience
  • At least 2+ years experience in programming automated test cases
  • Education in programming - or the experience to make up for that
  • Excellent communication in English (Swedish is not a requirement)
  • A team player: you are flexible, adaptive and self-reliant. You have a positive attitude and the ability to collaborate and inspire.
  • Structured and analytic, used to setting new routines and visualizing data


  • Experienced in C#, Ruby and Lua 
  • Experience working with games for PC and current generation of consoles
  • Experience from other parts of games development, production and/or publishing


 What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm


Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period. 


Location: Stockholm
Start: ASAP
Employment: Permanent

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.


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