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QA Programmer

QA Programmer

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 75 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

We are looking for a skilled QA Engineer

Fatshark is looking to hire a skilled QA Engineer that will further improve how we work with QA testing. Since this is a brand new position at Fatshark you will have a great impact in setting new routines in how we tackle every day challenges that revolve around assuring the quality of our games and manage continuous testing during production, as well as testing gameplay in tight collaboration with both our internal QA- and Tools development teams.

What you'll do

Today, we run automated tests with our own test framework, using Lua and Ruby, to build great tools and test cases that streamlines our QA process – yet we are open to using other languages too. There are parts of our testing that needs to be automated and this is where you come in as a QA Programmer!
Some of the things you will do is to create automated functionality tests for new game features, do performance testing and visualize user-friendly automated test. For this position you will be the very important link between the Tools- and QA teams, but you will also iterate with other teams and push for new ideas and realizing them.


· Professional programming experience

· At least 2+ years experience in creating automated test cases

· 2+ years education in programming - or the experience to make up for that

· Excellent communication in English (Swedish is not a requirement)

·  A team player: you are flexible and adaptive. You have a positive attitude and ability to collaborate, lead and inspire

· Structured and analytic, used to setting new routines & visualizing data


· Experienced in Lua, Ruby or C#

· Experience working with games for PC and current generation of consoles

· You have a great passion for playing and making games

· Experience from other parts of games development, production and/or publishing

· Knowledge in Warhammer lore


 What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

· A playful, friendly and inclusive work place

· Hands-on production environment with an emphasis on cooperative/multiplayer games

· Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

· Regulated flex time and paid overtime

· Office located in central Stockholm


Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period. 


Location: Stockholm
Start: ASAP
Employment: Permanent 

The application period ends 1st of December 2018.  

Apply NOW!

Or, know someone who would be a perfect fit? Let them know!

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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