Release Manager

We are Fatshark

We are a Swedish game development studio located in Södermalm, Stockholm. With about 150 experienced and skilled employees we are developing and publishing titles for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.

The role

As a release manager at Fatshark you will be responsible for managing the release schedule for their given set of releases. You will work closely with our producer(s), developers and QA in all aspects of game production and monitor the day to day live services.

Furthermore, you will be responsible for the project releases that are assigned to you. Together with our producers, you will set the long term release plans and make sure that the development progress of the product sticks to the release schedule.

The role requires you to have a great understanding of game development and a knack for anticipating and communicating potential bottlenecks in production.

To achieve a successful release of a product, you will need to be able to make strategic project plans, implement benchmarks to ensure quality & studio alignment in the release and seek out other opportunities that can improve our release management process.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly Health Check-up
  • Yearly bonus program 
  • Office located in central Stockholm


  • Setting up and managing our release branches 
  • Develop a deep understanding for what content belongs to what release by coordinating with management and the development team 
  • Coordinate and maintain the long-term release schedule for the studio, in coordination with external partners 
  • Providing reports of game health by tracking, reporting and analyzing the live product by using available metrics 
  • Be responsible for releasing the product to our players by coordinating with all key stakeholders. Maintaining stakeholder communication by informing and consulting on relevant items during the whole release process 
  • Identify, maintain and constantly improve our release processes by finding and removing impediments hindering release goals and dates 
  • Manage the build environment by monitoring build health and delivering builds for every day testing and releases 
  • Coordinate what is communicated to our players for each release by compiling content differences and updates via patch notes

Required qualifications

  • 2+ years of game industry work experience, doing release management on PC/Console 
  • Ability to manage multiple complex releases at the same time
  • Deep understanding of all aspects of game release functions and forms
  • Strong experience in managing releases, live services, and games as a service across multiple client platforms
  • A problem solver - identify and fix bottlenecks, as well as clearing roadblocks both on a day-to-day basis as well as long term for the project teams
  • Accustomed to the usage of project management tools, production methodologies, and great communication skills to maintain tight schedules and high standards of quality

Bonus qualifications

  • Experience working with builds in a professional environment
  • Experience working with console submissions
  • A great passion for gaming
  • Project Management experience from other industries

Application details

Due to the spread of COVID-19, we have temporarily transitioned to working from home. Yet, our office is not completely closed and this position will eventually require you to work from our office in Stockholm.

We look forward to reviewing applications and will be interviewing candidates continuously throughout the application period.

Location: Stockholm, Sweden
Start: ASAP 2021
Form of Employment: Full time, permanent

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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