We are Fatshark

We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide. 

We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hack-weeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in. 

The role

We are looking for a talented and versatile Gameplay Animator to join our team! You will work with first person rigs as well as a wide range of Enemy characters to help develop exciting and visceral combat. The role will entail very close collaboration with Game Design and AI, a team where every member has a lot of responsibility and influence. You need to be flexible and creative and able to plan your work efficiently to meet deadlines. 

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. You need to be an excellent team player, communication and collaboration is key in this highly creative environment.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm



  • Work closely with Game Design and AI programmers to create impactful Animations for a FPP experience
  • Develop and animate enemies, using both motion capture and hand-key animation
  • Design and implement Animation State Machines
  • Meet challenges with creative solutions 
  • Estimate workload and plan animation work
  • Work to improve character animation quality in all areas


Required qualifications

  • 3+ years experience Animating in the game industry, with a heavy focus on gameplay Animations 
  • Experience of First Person animations
  • Experience working with motion capture 
  • Strong skills in hand key animation 
  • Expert proficiency in Autodesk Motionbuilder, Maya or similar Animation software
  • Great understanding of animation rigs
  • Experience of designing and maintaining Animation State Machines
  • A problem solving mentality
  • Ability to work independently, as well as in a multidisciplinary team


Bonus qualifications

  • +5 years of experience in the gaming industry
  • Experience in leading a team

Application details

Like most companies, we have temporarily transitioned to working from home. Yet, our office is not completely closed and the position will eventually require you to work from our office in Stockholm.

When applying, please attach a link to show-reel or portfolio.

We look forward to reviewing applications and will be interviewing candidates continuously throughout the application period!

Location: Stockholm, Sweden
Start: ASAP
Form of Employment: Permanent (6 month probationary period)

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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