Senior Concept Artist

We are Fatshark

We are a Swedish game development studio located in Södermalm, Stockholm. With about 150 experienced and skilled employees we are developing and publishing titles for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.


The role

As a Concept Artist at Fatshark you will be a part of our talented Concept Team of 4 artists, producing concept art to support our production pipeline of 3D artists, both for in-house and outsourcing colleagues.

Your responsibility will be the ongoing development of the Vermintide series of games. Your main focus will be to produce concepts for our outsource character, prop- and weapon artists. And lead the way for our inhouse World art department during the process of developing new levels and environments. 

Together with our Director group, you will maintain and control the visual style of the Vermintide series of games.

Furthermore, you will research and sync the work with our licensing partner and find references needed to carry out your daily tasks. 

Last but not least, this is a great opportunity to dive into the rich and intriguing world of Warhammer Fantasy!


What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm


Responsibilities

  • Produce production concept art to support 3D artists, both in-house and outsourced
  • Produce Character art concepts, Prop art concepts and Weapon concepts to a high and production friendly level
  • Research and find references needed to carry out the daily tasks
  • Very high knowledge of perspective and the ability to understand and describe form and shape in 2D media
  • Follow up the work and be able to communicate with 3D artists and iterate throughout the projects


Required qualifications

  • Previous work experience as Concept Artist, in a professional work environment
  • Excellent knowledge of perspective and the ability to describe form and shape in 2D media
  • Excellent visualization skills in PS or similar software
  • Great ability to work in a team and be able to communicate effectively cross disciplinary
  • Fluent in English, both written and spoken



Bonus qualifications

  • Game development production experience
  • Art Director experience
  • Interest in Warhammer Fantasy
  • Technical and detail oriented interest & knowledge (a drive to create believable worlds and objects)



Application details

Like most companies, we have temporarily transitioned to working from home. Yet, our office is not completely closed and this position will eventually require you to work from our office in Stockholm.

Please attach a link to your portfolio.
We look forward to reviewing applications and will be interviewing candidates continuously throughout the application period.


Location: Stockholm, Sweden.
Start: ASAP.
Form of Employment: Full-time, Permanent.

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.

 

Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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