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Junior Character Artist

Junior Character Artist

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 75 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

As a Junior Character Artist you will take a central role in the character team. You will interact closely with Technical Art and Animation to create believable characters (humanoids, creatures and props etc). The role requires you to have a great eye for visual weight, anatomy and material knowledge as well as being efficient with polyflows/UV’s. You will need to be an excellent problem solver and enjoy to explore new technical avenues. 

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment collaboration is key. It is crucial that independence and ability to manage one's own time efficiently is paired with strong communication and teamwork skills. 

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A fun, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Development in Autodesk Stingray and LUA
  • Office located in central Stockholm

Responsibilities

As Junior Character Artist you will:

- Deliver textured creatures/character/props from concept to animation ready mesh.

- Work with Art Direction and Senior Artists to achieve goals whiles under own initiative.

- Be able to work iteratively and in collaboration with the rest of the pipeline.

Required qualifications

  • Extensive understanding of visual weight, human/creature anatomy, working with silhouettes/shape/form and costume designs.
  • An exceptional eye for materials and structures.  
  • Extensive experience in Maya, modelling animation friendly meshes and understand the value of UV space.
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline.
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer.
  • A passion for improving work processes and skills.
  • Be able to work in teams to solve problems and improve overall development.
  • Fluent in spoken and written English.

Bonus qualifications

  • A passion for Warhammer.
  • A passion for games.

Application details

We will be reviewing applications and interviewing candidates continuously until the position have been filled.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Already working at Fatshark?

Let’s recruit together and find your next colleague.

email
@fatshark.se
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