Lead Environment Artist

We are Fatshark

We are a Swedish game development studio located in Södermalm, Stockholm. With about 150 experienced and skilled employees we are developing and publishing titles for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.

The role

We are looking for a Lead Environment Artist to join our team, helping us finalize our amazing levels with a high-quality visual flair for our up-coming game Warhammer 40,000: Darktide and other future projects.

As a Lead Environment Artist, you will be responsible for managing art production aswell as work hands on - creating models, materials, help out with level storytelling and asset optimization, without disrupting gameplay.

You will work closely with all departments to ensure that quality and performance goals are met and carry out the art director's vision. 

As a part of a highly motivated and talented team, you will need to be driven, creative and flexible to meet deadlines and unforeseen production changes.

At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. Collaboration is key in this highly creative environment. Working in a field where art, design, gameplay and sound comes together, feedback and teamwork skills are crucial in your daily work.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm


    • Manage environment art production, making sure to meet deadlines and assure an even art quality across the board
    • Collaborate with level designers, VFX, SFX, concept artists and level artists creating assets to be used in-game
    • Help the team technically and artistically to carry out the art director's vision and support the teams personal development
    • Create materials/shaders together with our TA department for assets with a strong focus on playability and fast iteration
    • Play the game and extract missing assets, create them, and request concept art/paintovers where needed
    • Create “beautiful corners” for inspiration to others in the team, explore and experiment
    • Make sure the levels run on target platforms. If some areas have lower performance you have to be able to analyse why and address the issues by designing around this
    • Collect feedback & critique from testers

    Required qualifications

    • 5+ years work experience creating real time 3D environments for Console or PC games
    • Expert level proficiency with Blender, 3ds Max, ZBrush, 3dCoat, Substance Designer/Painter, Photoshop or equivalent 3D and 2D software
    • Team leadership experience
    • A graphical eye with a strong understanding of color, form, shape, structure, and silhouette
    • Be able to read and follow a piece of concept art, and be able to improvise without one
    • Ability to author PBR materials and all associated maps for new or existing assets, as well as classical texturing methods
    • A strong grasp of modular building and reusability
    • Strong communication skills & can work well in a team environment
    • Ability to meet deadlines and handle multiple tasks
    • Strong technical ability and willingness to learn new tools, techniques and workflows
    • Versatility, independence and a sense of initiative are your strong points
    • Fluent in spoken and written English

    Bonus qualifications

    • Shipped at least 1 AAA or equivalent game.
    • Houdini experience.
    • Development of cooperative games.
    • Strong Warhammer interest.
    • A background in gaming.
    • Degree in art or game design.

    Application details

    We are currently working temporarily from home. However, this position will eventually require you to work from our office in Stockholm. We look forward to review applications and will interview candidates continuously throughout the application period.

    Location: Stockholm, Sweden
    Start: ASAP
    Form of Employment: Permanent, Fulltime 


    Or, know someone who would be a perfect fit? Let them know!


    Rosenlundsgatan 29C
    118 63 Stockholm Directions contact@fatshark.se View page

    Why Fatshark?

    Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

    • Building worlds

      Hands-on production environment with an emphasis on cooperative and multiplayer games

    • Great atmosphere

      A fun, friendly and inclusive work environment

    • Keep on growing

      Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

    • Work-life balance

      Regulated flex time, paid overtime and minimum crunch policy

    • Hack Weeks

      At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

    • Additional Benefits

      We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

    Who are we?

    When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

    Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


    Cooperation is key

    At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

    Already working at Fatshark?

    Let’s recruit together and find your next colleague.


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