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Character Artist

Character Artist

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 75 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2. We tackle every project, genre and setting with enthusiasm, professionalism and a cup of coffee.

The role

As Character Artist you will take a central role in the character team. You will interact closely with Technical Art and Animation to create believable characters (humanoids, creatures and props etc). The role requires you to have a great eye for visual weight, anatomy and material knowledge as well as being efficient with polyflows/UV’s. You will need to be an excellent problem solver and enjoy to explore new technical avenues. You will also work together with the rest of the character team to deliver feedback to outsource elements.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment collaboration is key. It is crucial that independence and ability to manage one's own time efficiently is paired with strong communication and teamwork skills. 

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A fun, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Development in Autodesk Stingray and LUA
  • Office located in central Stockholm


As Character Artist you will:

- Deliver textured creatures/character from concept to animation ready mesh.

- Help develop character art pipeline and techniques.

- Be able to work iteratively and in collaboration with the rest of the pipeline.

- Communicate feedback with outsource elements.

Required qualifications

  • Exceptional understanding of visual weight, human/creature anatomy, working with silhouettes/shape/form and costume designs.
  • Excellent eye for materials and structures.  
  • Extensive experience in Maya, modelling animation friendly meshes and understand the value of UV space.
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline.
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer.
  • Be able to work in teams to solve problems and improve overall development.
  • Fluent in spoken and written English.

Bonus qualifications

  • A passion for Warhammer.
  • A passion for games.
  • 5+ years professional experience in the game industry.
  • Rigging/Animation experience.
  • Fur/Hair experience.
  • Cloth experience.


Application details

We will be reviewing applications and interviewing candidates continuously until the position have been filled.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions contact@fatshark.se

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

Already working at Fatshark?

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