Economy Designer

Economy Designer

We are Fatshark

We are a Swedish game development studio located in Södermalm, Stockholm. With about 150 experienced and skilled employees we are developing and publishing titles for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.


The role

We are looking for an Economy Designer with experience in designing economic systems to strengthen our design team. We are looking for someone with previous experience with these types of systems and how to build towards and constantly refine a live service over time. We want our games to engage players for a long time and always feel like they are being rewarded at the same time as they find new goals to strive for. If you are tired of tuning systems for a free to play grind and want to up the pace to give players an enjoyable experience that keeps them coming back for more, then we have the job for you!

As an Economy Designer, your responsibility is to understand how a game works as a service for its players and project how our players behave. You are expected to improve our games economy systems providing a more entertaining and rewarding experience for our players. You will do this by listening to player feedback and analyzing our data working closely with the respective feature teams to come up with solutions.

You are able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact on a given title, and work closely with the development team to see designs refined and metrics implemented. Working closely with design, production, live operations and marketing.


What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles, with the passion and freedom of being indie. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Yearly health benefits (for gym membership & more)
  • Yearly bonus program 
  • Office located in central Stockholm


  • Understand how a game works as a service for its players and how the players behave while playing the game
  • Balancing ingame items, identifying needs, relationships, life-cycle and windows of availability
  • Help design, maintain and operate the in-game store to make sure that what the store offers is something meaningful and adds value to our players
  • Analyzing the evolution of defined metrics to spot both, monetization bottlenecks and facilitators, and bring forth design improvements to enhance the players experience accordingly
  • Develop the game economy micro-systems based on existing design
  • Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams
  • Provide your input on in-game content and pricing + come up with suggestions to refine designs
  • Develop a plan for collecting and evaluating player feedback, post-launch.
  • Assess the impacts of adding, removing, or updating content on player engagement

Required qualifications

  • Experience working on an active live service and evolved features within that service
  • Must work well in a team environment
  • Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
  • Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
  • Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
  • An understanding of player motivations & a passion for video games

Bonus qualifications

  • Strong knowledge of cooperative and/or multiplayer games
  • Programming and/or visual scripting experience
  • Knowledge of Vermintide 1&2
  • Strong Warhammer interest
  • A graduate degree in Game Design, Economics, Business,  Statistics, Finance, Mathematics, or similar
  • In-depth knowledge of Excel
  • Knowledge of Tableau, SQL, and AWS are a significant plus
  • Basic familiarity with game engines (e.g. Unity or Unreal) *

Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.

Location: Stockholm, Sweden
Start: Q1, 2021
Form of Employment: Fulltime, Permanent

Or, know someone who would be a perfect fit? Let them know!


Rosenlundsgatan 29C
118 63 Stockholm Directions View page

Why Fatshark?

Here at Fatshark, we do what we love the most: design, develop and publish high-profile games for PCs and consoles, with the passion and freedom of being independent. We offer you:

  • Building worlds

    Hands-on production environment with an emphasis on cooperative and multiplayer games

  • Great atmosphere

    A fun, friendly and inclusive work environment

  • Keep on growing

    Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • Work-life balance

    Regulated flex time, paid overtime and minimum crunch policy

  • Hack Weeks

    At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • Additional Benefits

    We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Who are we?

When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.

Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.


Cooperation is key

At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.

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